local function GetStringsTable()
    return TUNING.NPC_CHAT_TABLE[ type(TUNING.__NPC_LANGUAGE)=="function" and TUNING.__NPC_LANGUAGE() or TUNING.__NPC_LANGUAGE ] ["npc_item_cards_station"] or {}
end
local function start_event(inst,player)
    if player.components.health then
        local death_announce = player:GetDisplayName() .. GetStringsTable().npc_card_reaper
        player.npc_base_lib:Player_Killed_With_Announce(death_announce,"npc_card_reaper")
        
    end
end
local function fx()
    local inst = CreateEntity()
    inst.entity:AddTransform()

    inst:AddTag("INLIMBO")
    inst:AddTag("FX")

    if not TheWorld.ismastersim then
        return inst
    end

    inst:ListenForEvent("Set",function(inst,player)
        start_event(inst,player)
    end)

    return inst
end

return Prefab("npc_card_reaper",fx)